AI Insights · Timothy · October 2024
Top 5 Hybridcasual Games Performance in Brazil Q3 2024
Discover the performance trends of the top 5 hybridcasual games in Brazil during Q3 2024, featuring insights on downloads, revenue, and active users.
In the third quarter of 2024, the top hybridcasual games in Brazil showcased varied performance metrics across downloads, revenue, and weekly active users, according to data from Sensor Tower.
Stumble Guys from Scopely, Inc. saw its weekly revenue start at approximately $64K and gradually decline to around $46K by the end of September. Downloads fluctuated, with a notable peak of 370K in late July, before settling at about 272K at the quarter's end. Weekly active users showed a similar pattern, initially increasing to a high of 912K in late July, then decreasing to approximately 658K by late September.
Pizza Ready! by Supercent, Inc. experienced a gentle decline in revenue, starting at $2.4K and ending the quarter with a slight increase to $2.1K. Downloads also decreased from 311K to 206K over the quarter. Weekly active users, however, showed resilience, peaking at 960K in early July and maintaining a strong presence with 859K by the end of September.
Hole.io from Voodoo had a modest revenue increase from $257 to $317 over the quarter. Downloads showed a dip mid-quarter, reaching a low of 131K in early September, but rebounded to 196K by the end of the period. Weekly active users followed a similar trend, with a high of 834K in mid-August, dropping to 640K in early September, and then rising again to 821K by late September.
Tomb of the Mask by Playgendary Limited saw its revenue fluctuate slightly, starting at $873 and ending at $1K. Downloads peaked at 181K in late July, with a decrease towards the end of the quarter, finishing at 134K. Despite these fluctuations, the weekly active users remained relatively stable, peaking at 3.1M in mid-July and ending September with about 2.6M.
Block Craft 3D: Building Games from Wildlife Studios experienced a decline in revenue, starting at $393 and dropping to $219 by the end of the quarter. Downloads varied, starting at 209K, dipping mid-quarter, and then rising to 127K by September's end. The weekly active users showed some volatility, peaking at 1.2M in early July and ending the quarter at about 901K.
These insights highlight the dynamic nature of the hybridcasual gaming market in Brazil, with each game exhibiting its own unique trends in downloads, revenue, and user engagement. For more detailed insights, visit Sensor Tower.